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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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Spare Spin

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 Spare Spin 
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jovanhan2


Joined: Fri Feb 24, 2012 2:53 am
Posts: 26
Post Spare Spin
Spare Spin NEEDS an increase in direct hit damage, it is WAY too low.

The 2 thumpers have higher damage on direct hits, and really, if your gona use a spinfusor for sniping base turrets whats the point when the damage is so low?

If your gona mid air ( with spare) someone outside the range of the thumper, shouldnt you be rewarded with high damage?

I suggest adding 50-100 ( i know so little right) to the damage to make it optimal.


Mon Dec 31, 2012 2:17 pm
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mifly


Joined: Thu Apr 19, 2012 8:24 am
Posts: 926
Post Re: Spare Spin
+1
Sparefusor


Mon Dec 31, 2012 3:07 pm
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CaptainSarcastic
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Joined: Tue Sep 25, 2012 11:24 pm
Posts: 481
Post Re: Spare Spin
+1


Mon Dec 31, 2012 4:47 pm
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Horridius
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Joined: Fri Mar 02, 2012 3:30 pm
Posts: 745
Post Re: Spare Spin
+1


Mon Dec 31, 2012 4:51 pm
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Melanious


Joined: Thu Apr 26, 2012 1:22 pm
Posts: 2232
Location: NA West
Post Re: Spare Spin
+1
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Mon Dec 31, 2012 7:00 pm
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LancerKagato


Joined: Mon Mar 19, 2012 4:30 am
Posts: 538
Post Re: Spare Spin
+1
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Mon Dec 31, 2012 7:54 pm
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-db-
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Joined: Sun Dec 25, 2011 5:24 am
Posts: 188
Post Re: Spare Spin
Thumper is stronger because its a main hand weapon. why in gods name do you need that spelled out for you.

inb4 "why is thumper same damage as fuser"
inb4 "idiots agree with OP"


Mon Dec 31, 2012 9:18 pm
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CaptainSarcastic
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Joined: Tue Sep 25, 2012 11:24 pm
Posts: 481
Post Re: Spare Spin
-deadbaby- wrote:
Thumper is stronger because its a main hand weapon. why in gods name do you need that spelled out for you.

inb4 "why is thumper same damage as fuser"
inb4 "idiots agree with OP"


We're going to count your troll post as another +1.


Mon Dec 31, 2012 9:23 pm
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 5291
Location: NA East
Post Re: Spare Spin
Not really sure I agree with this one. Give it a standard MA bonus, maybe, but we're talking something sitting beside the AR, which really isn't the gimped auto it once was.

I'd rather have a weak auto next to my stock SF, than worry about buffing that silly thing. I mean, I love the sparefusor, but...

God I hate how this game's weapons are balanced.

Disc sniping is about to go the way side with shielded assets, so that's no excuse to buff it. It does less damage because it has a longer range, slash is easier to snipe with than the thumpers, so that's not really a reason to increase it's damage.

I'm holding out for a falcon with a normal (nerfed) hit box in slot2. SEN doesn't need it anyways.
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Tue Jan 01, 2013 3:34 am
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AmoraBunny
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Joined: Tue Dec 28, 2010 1:12 pm
Posts: 1474
Location: Japan
Post Re: Spare Spin
-AEnubis- wrote:

Disc sniping is about to go the way side with shielded assets, so that's no excuse to buff it.

Zomg they are putting in another one of my suggestions?

Edit: On snap they are!
Hell yeah, more honor for us gen defenders!
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Tue Jan 01, 2013 3:40 am
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