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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Feedback & Constructive Discussion

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CTF Scoring V2

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 CTF Scoring V2 
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 5290
Location: NA East
Post CTF Scoring V2
A lot of the other ideas got implemented, and the game got better for it. Here is a revised version of the rest.

Frags from 400 to 300.
Assists from 250 to 200.
--Fragging should be of minimal reward unless done doing relevant tasks, as such the bonuses for frags in those areas should be more than the value of the frag alone.

Flag-Defender should be mirror by Defense-Hater. Same points, one accolade for flag related offense, the other for defense.
--Some of these may already be the case, whether they work correctly or not

Flag-Defender to be applied when:
  • Frags near your flag on the stand, or in the field.
  • EFC Frags.
  • Frags near EFC
  • FFDs.

Defense-Hater to be applied when:
  • Frags near the enemy flag on the stand or in the field.
  • Frags as the FFC.
  • Frags near the FFC (or players who recently damaged the FFC).
  • Frags in the enemy base (or near base assets).

Defense Disruptor - 50

Mine Clearer - 10
Small bonuses for destroying deployed defenses near the flag.

Flag Return:
Base Return - 100 (bronze) {2/3 of map on your side}
Mid Field Return - 200 (silver) {2/3 of map centered}
Deep Return 300 - (gold) {2/3 of map on their side}
Denied - 400 (obsidian) {25m of enemy stand}
Returns would be more valuable for offense.

Smart Return +200 when:
Flag stays on stand for 10s after return.
Flag is capped within 10s of return.
Flag (dropped) is threatened in the field.
--Reward good returns, and not "race your teammates to touch your flag."
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Mon Feb 18, 2013 1:18 pm
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Melanious


Joined: Thu Apr 26, 2012 1:22 pm
Posts: 2232
Location: NA West
Post Re: CTF Scoring V2
Very nice, I approve of this message. :D
-AEnubis- wrote:
--Fragging should be of minimal reward unless done doing relevant tasks, as such the bonuses for frags in those areas should be more than the value of the frag alone.

As a strong fragger, I completely agree with this. Really no reason to give incentive to midfield fragging more then any role in the game.
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Mon Feb 18, 2013 1:33 pm
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Galileus
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Joined: Mon Jun 18, 2012 5:49 am
Posts: 1522
Post Re: CTF Scoring V2
I would rethink defence-hater for "in enemy base", waaaay too huge boost for fractal gene party. Otherwise? Huge +
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Mon Feb 18, 2013 1:42 pm
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 5290
Location: NA East
Post Re: CTF Scoring V2
Galileus wrote:
I would rethink defence-hater for "in enemy base", waaaay too huge boost for fractal gene party.


I did, it's a valid point, and that's why I thought I'd try "near assets" to include outdoor assets.

Hopefully the point offset from reducing frags would make the bonus less appealing for gen party, but it also seems mostly agreed that D-stacks (which is the current inspiration for v2 of this thread) are not an issue when the gen is down, part of the reason it requires a "stack" being both polluting the stand with enough remote crap to prevent the need for a real HoF, and still having enough people to both defend and repair the generator, to keep said crap functioning.

Truth be told, it's a delicate balance, and even after the flag/gener-defender relationship was fixed, people still have no idea how to gauge human resource distribution in pubs, and there is always going to be some degree of players thinking their only option in grinding this class is playing that role. Pub team draws so many guys grinding the same two defensive classes, and we have a problem that even scoring doesn't fix.
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Mon Feb 18, 2013 1:54 pm
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LumensAquilae
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Joined: Fri Apr 01, 2011 2:04 am
Posts: 277
Post Re: CTF Scoring V2
These changes seem like a push in the right direction.

Does Defense Disruptor count destroying deployables?


Mon Feb 18, 2013 7:12 pm
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illerFFN
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Joined: Wed Apr 14, 2010 6:52 pm
Posts: 1174
Post Re: CTF Scoring V2
-AEnubis- wrote:
Smart Return +200 when:
Flag stays on stand for 10s after return.
Flag is capped within 10s of return.
Flag (dropped) is threatened in the field.


excellent point here, shoving the flag up against a back-wall isn't the most sportsmanlike activity but some hard number changes are still needed to tell these Newbs what's up when they touch it despite us yelling V-F-S 5x right before hand...


Mon Feb 18, 2013 7:33 pm
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vici


Joined: Thu Apr 12, 2012 6:28 pm
Posts: 169
Post Re: CTF Scoring V2
What are frags? I guess they're not frag grenades right?
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Sat Mar 30, 2013 6:18 am
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-AEnubis-
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Joined: Fri Aug 05, 2011 2:40 am
Posts: 5290
Location: NA East
Post Re: CTF Scoring V2
Kills.
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Sat Mar 30, 2013 9:25 am
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Spinebuster


Joined: Fri Dec 23, 2011 8:28 pm
Posts: 398
Post Re: CTF Scoring V2
V2? Im in. :lol:


Sat Mar 30, 2013 11:49 am
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NetRat
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Joined: Thu Dec 01, 2011 11:36 pm
Posts: 62
Post Re: CTF Scoring V2
I agree that updates are needed for scoring, especially for CTF. In competitive games, cappers are primarily grabbers and punters, only getting capture assist points. The highest scoring players are the ones that frag the most opponents, but this says nothing about how well they helped their team win or lose.
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Mon Apr 01, 2013 12:43 pm
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