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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes Ascend Dev Blog

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Balance Changes Being Tested



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HiRezScott

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Hi-Rez Team Member

Joined: Mon Jan 12, 2009 5:19 pm
Posts: 153
Post Balance Changes Being Tested
The following is a list of balance adjustments being tested internally today. None of these items are guaranteed for the patch yet. They have all come from various forms of community feedback.

-Increased Sentinel’s Drop Jammer radius by 50%.
-Reduced Raider’s White Out grenade radius by 10%.
-Reduced Technician’s TCNG Quick-Fuse damage by 12.5% and radius by 4%.
-Reduced Technician’s TCNG damage by 10% and radius by 6%.
-Reduced Infiltrator’s Sticky XL damage by 20% and radius by 14%.
-Reduced Infiltrator’s Sticky Grenade damage by 16% and radius by 16%.
-Reduced duration of Brute’s Fractal Grenade and Extended Fractal both by 1s. Reduced knockback on each individual beam substantially.
-Reduced Infiltrator’s Jackal damage by 5% when stuck to a surface. Reduced early in-air detonation damage by 24%. Increased time between shots from .25s to .35s.
-Reduced Brute’s Plasma Cannon hit-box size by 28% and reduced starting clip size from 10 to 8.
-Reduced Raider’s Plasma Gun hit-box size by 28% and reduced starting clip size from 10 to 6.
-Reduced Raider’s NJ5 SMG damage by 10% to be more in line with other Raider SMG options.
-Reduced Doombringer’s Mine detonation range by 10%.
-Reduced Soldier’s Short-Fuse Frag damage by 20% and radius by 16%.
-Reduced Soldier’s Grenade XL damage by 9%.
-Reduced range of the Sonic Punch perk by 36%.
-Increased radius of Raider’s Jammer Pack by 42%.
-Increased damage falloff on Sentinel’s SAP20 and Phase Rifle to be more similar to BXT1. (This is a nerf).
-Decreased damage on Pathfinder’s Holdout Shotgun by roughly 5%.

We also reviewed a number of general nerfs to automatic weapons, but based on later community feedback are planning to hold off on them. Please discuss! ;-)


Mon Dec 03, 2012 3:01 pm
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HiRezScott

Hi-Rez Team Member
Hi-Rez Team Member

Joined: Mon Jan 12, 2009 5:19 pm
Posts: 153
Post Re: Balance Changes Being Tested
Based on community feedback, changed a few items from above:

- Backed off on the damage adjustments to Infiltrator's Jackal. The only nerf is the fire rate going from .25s to .35s.
- Reduced Soldier's AP Grenade damage by roughly 8% and radius by 4%.
- Increased falloff on Pathfinder’s Shotgun and Holdout Shotgun by 10% (a nerf).
- Increased falloff on Brute’s Automatic Shotgun and The Hammer by 10% (a nerf).


Tue Dec 04, 2012 2:07 pm
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