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Board index » Tribes: Ascend - Official Forums » Tribes: Ascend - General Public Forums » Tribes: Ascend - Patch Notes & Announcements

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Mar 27, 2012: Tribes Open Beta Version 0.1.865



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 Mar 27, 2012: Tribes Open Beta Version 0.1.865 
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TheNote


Joined: Tue Mar 13, 2012 1:11 pm
Posts: 1
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
I've always felt that inf was over powered in the first place against all classes just because of stealth. Jammers shouldn't be affected by the lack of a generator unless it is down over say 2 mins? I think that'd balance the class nicely, however then a 2-3 second delay before the jammer affects stealth.


Tue Mar 27, 2012 1:26 pm
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111uminate
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Joined: Tue Dec 06, 2011 7:10 am
Posts: 387
Steam Gamer Name: WhiteCrow
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
Once again, an update that makes capping a thousand times easier. What are you doing Hi-Rez? What. Are. You. Doing?
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Tue Mar 27, 2012 2:16 pm
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Fenriir


Joined: Thu Mar 22, 2012 1:42 pm
Posts: 163
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
I don't see how capping is easy/made easier tbh, maybe you're just playing against fun-loving and cool? People easily can get shafted while trying to catch your flag and even if he has the flag, there's still the problem of getting chased by Pathfinders with a Thrust pack, also, Juggernauts Mortars. Try dodging those while there's like 3 people on your tail.

Overall, great update imho, much needed for INFs, not sure what they'll evolve into now though (As in, what roles they fulfill now).
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Tue Mar 27, 2012 3:17 pm
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CrissHill


Joined: Tue Mar 20, 2012 5:40 pm
Posts: 148
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
I hope the throwing knives don't go into the secondary weapon slot.

For primary/grenades i can take them, but as a secondary weapon they seem way too easy to aim:

a) no curve
b) high velocity


Tue Mar 27, 2012 3:34 pm
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Spinfus0r
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Joined: Thu Jan 08, 2009 9:09 pm
Posts: 191
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
I know this is trivial but on the addition of the names under the flag hud... Wouldnt it make more sense to have the name of the person on your team carrying flag Aqua instead of Red? When you see a Red name, your first thought is its an enemy.
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Tue Mar 27, 2012 4:23 pm
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UPSWeezer


Joined: Thu Mar 22, 2012 10:27 pm
Posts: 1
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
Is there a link to where I can download this update? My automatic installer didn't get the job done and it says I'm running 0.1.848.1.


Tue Mar 27, 2012 4:25 pm
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miqueloz


Joined: Tue Mar 13, 2012 7:55 pm
Posts: 267
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
Awesome new arena map. Only problem is that I don't want to play the other two maps anymore. The new one has a thousand times more depth and possible tactics.


Tue Mar 27, 2012 4:50 pm
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dethovu


Joined: Thu Oct 13, 2011 3:29 am
Posts: 17
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
Everyone needs to remember the class updates/packs will keep being rolled out. Any unsettling the Infiltrator Pack does will eventually be balanced out with all the other class updates.

I'd rather it be this way that have to wait a year to get all of them at once. Valve proved this method of distribution as being lucrative with their Team Fortress 2 class updates that spanned several months.

The only downside you have to these types of roll outs is 50% of the server will be that one class that got updated.


Tue Mar 27, 2012 5:18 pm
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MrMorton


Joined: Thu Mar 15, 2012 5:46 pm
Posts: 10
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
banecro wrote:
gotta say im quite unhappy with rather large buff infiltrators got with this patch.

they were already OP when they received stealth spinfusor giving them first strike ability with huge advantage, not to mention insane dmg mines do.... and now with arx buster they can set up traps all over the place + instant restealth ability + throw knifes, thats just huge damage outburst capability for stealth class.
not even heavies will be able to withstand infs now.
balance will be harmed im afraid.


considering how they were fairly useless before (spinfusor aside, anything they could do, a raider could do better) and the new tools will make it more of an assassin class, taking out select enemies rather than a gen/flag disruptor.

It will be far more annoying for sure, but op? no.


Tue Mar 27, 2012 5:41 pm
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Aly007


Joined: Tue Nov 15, 2011 4:14 pm
Posts: 74
Post Re: Mar 27, 2012: Tribes Open Beta Version 0.1.865
What did you do with the game FPS ?
For once on this game I was satisfied with my in-game FPS and now with this patch you screw it again, come on guys...wtf ?

It feels exactly like when you have V-Sync Enable and you have 40FPS. It's not smooth anymore, like it was before !!!
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Tue Mar 27, 2012 6:09 pm
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